Our rules committee has created a draft version of the MLU Rule Book to share with our players and fans. The committee, headed by Ian McClellan, followed several key guidelines when putting together the rule set. First, they assured that the rules were simple to understand and easy to enforce. Second, they made certain that the rules gave no advantage to any specific team or player. Third, and most importantly, they designed the rules to create a positive experience for the fans.

The attention to these considerations is fairly evident in the rule set, particularly in regards to the fan experience. Violations of the rules are clear and unambiguous, as are the consequences for such violations. Pace of the game is maintained through simple and clear enforcement of fouls, careful attention to time limits and maintenance of the game clock. Downtime is kept to a minimum and what stoppages do occur are apparent in their cause. The game should be relatively easy to understand for a new fan and yet maintain the excitement and unique style that long time Ultimate fans know and love.

The committee also sought to preserve the elements of sportsmanship that have always been such an important part of Ultimate. This is particularly addressed in the Spirit of Sportsmanship section. This section of the rules details the ways in which players and coaches can explicitly exhibit the integrity we all expect from Ultimate participants. Naturally, we intend to hold our players to the highest standards of fair play and professionalism on and off the field, but this section of the rules allows for specific and overt actions that will be more evident to the fans and a clearer homage to the origins of the sport.

This is an initial draft of our rules and is not yet to be considered complete, but we felt it offered enough of a picture of the MLU game to warrant sharing. These rules are the product of a great deal of expertise, experience and work. In addition to Ian McClellan, we would like to thank Mark Evangelisto, James Kulinski and Trey Katzenbach. The combined experience of these players and referees has led to a solid, well-considered set of rules that will provide a great experience for players and fans.

Download Current Rule Draft

7 Responses to “MLU Draft Rulebook Released”

  1. Alex says:

    Make jump throws legal (turnover on up-and-downs). Not powerful enough to be an abused strategy, but an interesting way to escape double teams, and a crowd pleaser on a nice completion.

  2. Alex says:

    I just watched the video where you say that “tipping the disc to yourself” is legal now. That is not what is written in the rules.

    According to IV.a.1. i. A player may advance the disc *only* by:
    1. Throwing a complete pass to a teammate, OR
    2. By tipping the disc (including the thrower’s own throw) *to a teammate*

    Emphasis added.

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  6. dusty says:

    Add the “Interception Exemption”:

    IF you intercept an opponent’s pass, you do not have to establish a pivot until the other team touches you.

    Colloquially known as the “Pick-six” rule. As in, “In the NFL, if Peyton Manning throws Ed Reed the ball, he can run it back for a touchdown, worth 6 Points.” Only in the MLU, this should be worth the standard 1 point, not 6.

  7. Derrell Durrett says:

    Instead of a distance penalty for fouls, give the thrower more time with the disc (or less in the case of an offensive foul). In fact, if you really want to discourage offensive fouls, make the reduction count against possession.

    My reasoning here is that the gain of five yards is pretty worthless (especially close to the goal under attack), but the addition of five (or ten) seconds to the time the thrower has to make a throw is nearly priceless.

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